Michael Reitmeyer Portfolio

Michael Reitmeyer:

PO Box 5444

Sugarloaf, CA 92314

E-mail: michael.reitmeyer92@gmail.com

LinkedIn: https://www.linkedin.com/pub/michael-reitmeyer/1/183/493

Objective:

To use my more than 17 years as a professional game software engineer to create innovative, high quality, and fun games.

Skills

  • Languages: C, C++, Basic, HLSL, C#, Lua, HTML, Objective-C, Assembly.
  • Software: Visual Studio, Codewarrior, Perforce, ProDG, Photoshop, some experience with 3DS Max and Maya.
  • Hardware: Xbox 360, PC, PS2, PS3, PS4, PSP, Vita, Wii, 3DS, Kinect.
  • SDK: Steam SDK, Unreal Engine 4, and Some Experience With Unity 3D.
  • Other: Familiar with Sony’s TRCs, Microsoft’s TCRs, and Nintendo’s Lot Checks.

Work Experience

Sep, 2005 – Present FarSight Studios, Inc. Big Bear Lake, CA

Lead Programmer/Sr. Programmer

  • Implemented gameplay on multiple games.
  • Developed Pinball Framework used in Pinball Arcade. Framework allows easy and fast development of tables.
  • Improved in-house engine.
  • Improvements and updates to in-house tools. Created new tools when necessary.
  • Developed game framework used in current projects. Framework consists of api's for physics, collision detection, actor handling and other game features.
  • Implemented UI on multiple titles.
  • Implemented Kinect control system.
  • Implemented Xbox 360 Avatars.
  • Dealing with Technical Requirements of each hardware platform for Sony, Microsoft and Nintendo.
  • Implemented simple AI systems.
  • Implemented simulations for baseball and football games.
  • Manage Jr. Programmers and assign tasks.
  • Interview and train new hires.

Titles as Lead Programmer

  • The Party Arcade (Switch) Launching this year. Developed in Unreal Engine 4
  • Stern Pinball Arcade (Gear VR, PC, Coming Soon on Oculus Rift)
  • Pinball Arcade (PC, MAC, iOS, Android, Xbox 360, PS3, PS4, PS Vita)
  • Game Party In Motion (Xbox 360 Kinect)
  • Game Party 3 (Wii)
  • Game Party 2 (Wii)
  • Pinball Hall of Fame: The Gottlieb Collection (Wii)
  • Pinball Hall of Fame: The Williams Collection (Xbox 360, PS3)
  • Pinball Hall of Fame: The Williams Collection (3DS)
  • Jibbi (Play TV)
  • Skateboarding (Play TV)

Titles shipped as Sr. Programmer

  • Backyard Baseball 2010 (Wii, PS2, PC)
  • Backyard Football 2010 (Wii, PS2, PC)
  • Backyard Baseball 2009 (Wii, PC)
  • Backyard Football 2009 (Wii, PS2, PC)
  • Pinball Hall of Fame: The Williams Collection (PS2, PSP, Wii)
  • Backyard Football (Wii, DS, PS2, PC)
  • Hard Rock Casino (PS2)
  • Scarface: Money, Power, Respect. (PSP)

Mar, 2001 – July, 2005 Sony Computer Entertainment Of America Foster City, CA

Software Engineer

  • Co-Developed a new concept for an On-Screen Keyboard, which is Patented. http://www.google.sc/patents/WO2004063918A2
  • Startup CD for release with Network Adaptor.
  • Worked on Native Broadband Navigator (NBN). A cross style menu system and media applications.
  • Worked on the NBN for PlayStation® 2 HDD and 64MB Memory Card and a version of the NBN for the PSX that shipped in Japan.
  • Worked on framework components. Memory card, remote control, texture, network, and UI component libraries are some examples.

Oct, 2000 – Jan, 2001 Osiris Studios, Inc. Santa Cruz, CA

Jr. Game Programmer

  • Reported to lead programmer.
  • Big Wave Surfing (Unpublished) for PlayStation® 2.
  • Created Databases, Particle System, HUD, Some 3D graphics work.

Education

1998 – 2000 American College of Computer And Information Sciences

Birmingham, AL

Computer Science

GPA 3.67

Resume in MS Word Format: http://www.mikereitmeyer.com/MichaelReitmeyerResume.doc