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Michael Reitmeyer:
PO Box 5444
Sugarloaf, CA 92314
E-mail: michael.reitmeyer92@gmail.com
LinkedIn: https://www.linkedin.com/pub/michael-reitmeyer/1/183/493
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Objective:
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To use my more than 17 years as a professional game software engineer to create innovative, high quality, and fun games.
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Skills
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- Languages: C, C++, Basic, HLSL, C#, Lua, HTML, Objective-C, Assembly.
- Software: Visual Studio, Codewarrior, Perforce, ProDG, Photoshop, some experience with 3DS Max and Maya.
- Hardware: Xbox 360, PC, PS2, PS3, PS4, PSP, Vita, Wii, 3DS, Kinect.
- SDK: Steam SDK, Unreal Engine 4, and Some Experience With Unity 3D.
- Other: Familiar with Sony’s TRCs, Microsoft’s TCRs, and Nintendo’s Lot Checks.
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Work Experience
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Sep, 2005 – Present FarSight Studios, Inc. Big Bear Lake, CA
Lead Programmer/Sr. Programmer
- Implemented gameplay on multiple games.
- Developed Pinball Framework used in Pinball Arcade. Framework allows easy and fast development of tables.
- Improved in-house engine.
- Improvements and updates to in-house tools. Created new tools when necessary.
- Developed game framework used in current projects. Framework consists of api's for physics, collision detection, actor handling and other game features.
- Implemented UI on multiple titles.
- Implemented Kinect control system.
- Implemented Xbox 360 Avatars.
- Dealing with Technical Requirements of each hardware platform for Sony, Microsoft and Nintendo.
- Implemented simple AI systems.
- Implemented simulations for baseball and football games.
- Manage Jr. Programmers and assign tasks.
- Interview and train new hires.
Titles as Lead Programmer
- The Party Arcade (Switch) Launching this year. Developed in Unreal Engine 4
- Stern Pinball Arcade (Gear VR, PC, Coming Soon on Oculus Rift)
- Pinball Arcade (PC, MAC, iOS, Android, Xbox 360, PS3, PS4, PS Vita)
- Game Party In Motion (Xbox 360 Kinect)
- Game Party 3 (Wii)
- Game Party 2 (Wii)
- Pinball Hall of Fame: The Gottlieb Collection (Wii)
- Pinball Hall of Fame: The Williams Collection (Xbox 360, PS3)
- Pinball Hall of Fame: The Williams Collection (3DS)
- Jibbi (Play TV)
- Skateboarding (Play TV)
Titles shipped as Sr. Programmer
- Backyard Baseball 2010 (Wii, PS2, PC)
- Backyard Football 2010 (Wii, PS2, PC)
- Backyard Baseball 2009 (Wii, PC)
- Backyard Football 2009 (Wii, PS2, PC)
- Pinball Hall of Fame: The Williams Collection (PS2, PSP, Wii)
- Backyard Football (Wii, DS, PS2, PC)
- Hard Rock Casino (PS2)
- Scarface: Money, Power, Respect. (PSP)
Mar, 2001 – July, 2005 Sony Computer Entertainment Of America Foster City, CA
Software Engineer
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Co-Developed a new concept for an On-Screen Keyboard, which is Patented. http://www.google.sc/patents/WO2004063918A2
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Startup CD for release with Network Adaptor.
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Worked on Native Broadband Navigator (NBN). A cross style menu system and media applications.
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Worked on the NBN for PlayStation® 2 HDD and 64MB Memory Card and a version of the NBN for the PSX that shipped in Japan.
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Worked on framework components. Memory card, remote control, texture, network, and UI component libraries are some examples.
Oct, 2000 – Jan, 2001 Osiris Studios, Inc. Santa Cruz, CA
Jr. Game Programmer
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Reported to lead programmer.
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Big Wave Surfing (Unpublished) for PlayStation® 2.
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Created Databases, Particle System, HUD, Some 3D graphics work.
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Education
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1998 – 2000 American College of Computer And Information Sciences
Birmingham, AL
Computer Science
GPA 3.67
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Resume in MS Word Format: http://www.mikereitmeyer.com/MichaelReitmeyerResume.doc
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