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Michael Reitmeyer: Senior Gameplay Engineer / Gameplay Systems Generalist Unreal Engine • Live Service • MMO • Gameplay Systems E-mail: michael.reitmeyer92@gmail.com | Post Falls, ID (Remote) LinkedIn: https://www.linkedin.com/in/michael-reitmeyer-4931831/ | ||
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Summary: |
Senior gameplay engineer with 25+ years of professional game development experience, specializing in gameplay systems, combat, tools, and live service development. Extensive background shipping and supporting complex, multi-platform titles, including long-running live service games and a large-scale MMO. Known for cross-team collaboration, unblocking critical paths, and delivering systems that scale. |
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Core Skills & Technologies |
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Professional Experience |
Senior Gameplay Engineer III Intrepid Studios, Inc. — San Diego, CA March 2020 – Present Project: Ashes of Creation (Unreal Engine, MMO) Senior gameplay systems engineer on a large-scale MMO, working as both a combat engineer and cross-team generalist. Frequently reassigned to unblock teams and support major public milestones. Gameplay & Systems
Tools & Pipelines
Cross-Team & Live Support
Early Development
Lead / Senior Gameplay Programmer FarSight Studios, Inc. — Big Bear Lake, CA September 2005 – February 2020 Lead and senior programmer across numerous shipped titles and platforms, specializing in gameplay frameworks, engine systems, and live service development. Highlights
Selected Shipped Titles
Software Engineer Sony Computer Entertainment of America — Foster City, CA March 2001 – July 2005 Highlights
Patent: On-Screen Keyboard System http://www.google.sc/patents/WO2004063918A2 Junior Game Programmer Osiris Studios, Inc. — Santa Cruz, CA October 2000 – January 2001 Highlights
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Resume in MS Word Format: http://www.mikereitmeyer.com/MichaelReitmeyerResume.docx |
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